|
Artikelnummer: |
AMDINV01 |
Utgivare: |
Asmodee
|
Språk/Regler: |
 |
Lagerstatus: |
|
|
|
|
|
|
|
Spelare
|
Längd
|
Ålder
|
2-5
|
45 min
|
10+
|
|
|
|
|
|
|
|
|
|
|
Who would have thought of Gutenberg and Marie Curie cooperating on the invention of the automobile? If Edison, Hippocrates and Fibonacci had worked together on the hourglass, which one of them would have claimed ownership? Would Tesla have become famous if he had invented the zeppelin?
From the invention of fire to that of the light bulb, from Aristotle to Einstein, The Inventors ™ invites you to revisit the history of technical progress.
Over the course of human history, curious and cunning men and women have explored the limits of science, technology, philosophy, and more. Exciting discoveries and brilliant new inventions have the capability to alter the landscape of humanity into the far reaches of the future. These intellectual pioneers have organized across time into teams of sorts, combining their talents in an effort to more effectively create new inventions. Which of these teams will be known throughout history as Legendary Inventors?
In Legendary Inventors, two to five players will each captain a group of four inventors working to bring their knowledge to life by creating useful objects to improve the world. Compete against rival teams to patent inventions and work to improve the knowledge of your inventors. The inventing team who has patented the most inventions and/or who has the smartest inventors wins the game, and goes down in history as legendary inventors!
Each game of Legendary Inventors is played over three Ages, with each age representing a different period of technological advancement, and those inventions becoming more complex in each subsequent age. Represented by Invention cards, these inventions are sorted by age and placed face down at the beginning of each game. Each player chooses a team of inventors, represented by color-coordinated Inventor tiles. On these tiles, you can find each Inventor’s own unique and different combination of starting skills. For example, Albert Einstein has a starting skill of four Physics, while Johannes Gutenberg has a starting skill of two Mechanics.
At the beginning of each Age, Invention cards equal to the number of players plus three are placed face up in between all players, and two reward tokens placed on each Invention card. Then it’s time for the savvy teams to get to work. On each turn, a player must send an inventor to work.
|
|
|
|
|
|
|