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Spelare
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Längd
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Ålder
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1-5
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90-115 min
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14+
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In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict, there is no player elimination, nor can units be killed or destroyed.
Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, deploy mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.
Components
1 box (300x365x98mm) 2 rulebooks (multiplayer and solo) 1 quick reference guide 5 player mats 5 faction mats 1 game board (624x818mm); the back can be combined with a separate board extension for bigger hexes 80 wooden resource tokens 80 coins tokens 12 multiplier tokens 12 encounter tokens 6 structure bonus tiles 42 combat cards 23 objective cards 28 encounter cards 12 factory cards 2 power dials 5 riverwalk cards 5 quick-start cards 5 wooden action tokens 5 wooden popularity tokens 5 wooden power tokens 36 wooden star tokens 20 wooden structure tokens 20 wooden recruit tokens 20 plastic mech miniatures 5 plastic character miniatures 48 wooden workers 36 wooden technology cubes
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